Gamebook / Livre intéractif (fr)

A gamebook (also sometimes referred to as choose your own adventure books or CYOA books, not to be confused with the series by that title) is a work of fiction that allows the reader to participate in the story by making choices that affect the course of the narrative, which branches down various paths through the use of numbered paragraphs or pages. The genre was mainly popular during the 1980s.
At the end of a text section, the reader is usually presented with a choice of narrative branches that they may follow, with each option containing a reference to the number of the paragraph that should be read next if the option is chosen. The reader may eventually reach a concluding paragraph which will bring the narrative to an end. In most gamebooks only one (or if more than this, a distinct minority) of the concluding paragraphs will end the narrative with a "successful" ending, with the others ending the narrative with a "failure" ending.

In the context of my project it could be a very interesting narrative base directly linked with interactivity and user-experience.

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